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Tuesday, July 14 • 4:30pm - 5:00pm
Korean Games Stage: Learning Session

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The Korea Creative Content Agency(KOCCA) introduces STUDIO COIN, SOFTZEN, and GROWING SEEDS. The teaching methods have been diversified by adopting games. Teachers and students can access rich educational content enjoying game-based learning programs. Games that enable interactive communication are not used only for educational purposes but also for leisure activities. Discover famous literary works and historical stories in VR and story games. Come learn how special-education schools can provide job training in a new way.

Moderators
avatar for Susanna Pollack

Susanna Pollack

President, Games for Change

Speakers
avatar for Myeongmi Ko

Myeongmi Ko

Communication Team Leader, StudioCoin corp.
Myeongmi Ko is in charge of public relations marketing at StudioCoin, which develops VR/AR education programs in Korea. ForumVR, developed by StudioCoin, is collaborative learning VR game where team members consisting of one experiencer and 5-10 participants join through conversation... Read More →
avatar for Yeon Pyo Kim

Yeon Pyo Kim

CEO, Softzen Cp.,Ltd.
Kim Yeon-Pyo is the head of the game development and the company's representative for Softzen Cp.,Ltd. He is honored to have the opportunity to introduce their game at the 2020 Games for Change Virtual Festival.
avatar for Hyo Taek Kim

Hyo Taek Kim

CEO, Growing Seeds Corp.
Hyo Taek Kim worked for Nexon, a leading game company in Korea for 8 years with a wealth of knowledge and experience in the IT industry. He founded Growing Seeds in 2013 aiming for innovative game-based learning content. Growing Seeds developed MazM series which are storytelling games... Read More →


Tuesday July 14, 2020 4:30pm - 5:00pm EDT
Sessions