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Wednesday, July 15 • 5:30pm - 6:30pm
Rapid Adaptation: Lessons from 100 Years of Gamified Learning

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From the launch of its first badges in 1912, Girl Scouts has understood the power of game-based learning. Hear from the national organization about how this century-old brand has rapidly pivoted its in-person model to succeed during this period of social distancing. Plus, learn about the online group dynamic and game-based techniques that Troop Leaders are using to make it all possible.

avatar for Sarah Keating

Sarah Keating

Digital Content Strategy Lead, Girl and Adult, Girl Scouts of the USA
Sarah Keating is an award winning developer of educational materials for organizations including Girl Scouts of the USA, Scholastic, Playmada Games, and the Walt Disney Company, specializing in game- and project-based learning for middle and high school. In her current role with Girl... Read More →

avatar for Kallen Tsikalas

Kallen Tsikalas

Senior Research Lead - Adult Experience, Girl Scout Research Institute (GSRI)
PhD, is an educational psychologist, nature-lover, diarist and colored-pen enthusiast. For 10 years, she has worked at GSUSA’s Girl Scout Research Institute (GSRI) conducting research with volunteers, girls, and parents to generate models and insights that help strengthen and enliven... Read More →
avatar for Barry Joseph

Barry Joseph

Director, Digital User Experience, Girl Scouts of the USA (GSUSA)
Barry Joseph is the Director of Digital User Experience at Girl Scouts of the USA. Known as a changemaker who is passionately devoted to envisioning new ways digital media can address significant personal and social issues, he is a driving force in both youth development and digital... Read More →

Wednesday July 15, 2020 5:30pm - 6:30pm EDT