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Tuesday, July 14 • 11:20am - 11:40am
Gamestorming Curricula

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This session presents UNESCO MGIEP's online educational course, developed around the game Bury Me, My Love. Leveraging the narrative of the game, the course seeks to build knowledge of youth in the domain of ‘global citizenship’ revolving around themes of ‘migration’ and ‘refugees’. Additionally, using interactive digital pedagogy, it seeks to build competencies of ‘critical inquiry’, ‘empathy’ and ‘compassion’. It will discuss the design methodology and efficacy of using such a game-based approach to learning.

avatar for Nandini Chatterjee Singh

Nandini Chatterjee Singh

Senior Program Officer, UNESCO MGIEP
Nandini Chatterjee Singh is a cognitive neuroscientist and currently Senior Project Office at UNESCO MGIEP (Mahatma Gandhi Institute of Education for Peace and Sustainable Development, in New Delhi, India. Nandini’s research is focused on learning, in the context of literacy, emotion... Read More →
avatar for Matt Farber

Matt Farber

Assistant Professor, University of Northern Colorado
Matthew Farber, Ed.D. is an assistant professor of Technology, Innovation and Pedagogy (TIP) program at University of Northern Colorado. He is the cofounder of the TIP Creativity Lab, an Edutopia blogger, and author of several articles, chapters, and books on games and learning... Read More →
avatar for Robin Sharma

Robin Sharma

Gaming Curriculum Developer, UNESCO MGIEP
Robin works as the implementer of the Gaming Programme at UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development. Here, he focuses on supporting research and developing curricular products for integration of digital game-based learning for building social... Read More →

Tuesday July 14, 2020 11:20am - 11:40am EDT